hello,
I have developed a Unity game which will take data from Arduino (a force sensor) to control a game - via bluetooth. For the interface between the arduino and unity, i used the android plugin for unity (java). the game is running on an android tablet
The question that i have now on how to save the data from the arduino -- which i need to analyse the data for my research. right now i am saving it in a text file which willbe created at the end of the game. the problem with this method is because unity is running to save the data at its own frequency, the data is sometime missed, which is not good
does anyone have any idea on a better way to save the data?
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